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UI MOTION PLANNING

Hypit UI motion references: turn a screen recording into a reviewable brief

Use Tree’s UI-motion thread to plan reference measurements, key states, animation timing and side-by-side review for your own interface prototype.

Edited by HypitAI · Reviewed

Start with a measurable motion reference

On September 21, Tree described using a Hypit-assisted workflow to analyse a short interface recording, construct a web prototype and compare both views. The useful idea is to measure states and transitions before implementation. The post’s fidelity percentages are creator claims, not our benchmark; the planning brief below is our own, not a reproduced project.

Choose the deliverable first

A product-demo animation and an interactive prototype need different acceptance checks. A recording can show timing and appearance, but cannot establish working dragging, keyboard control or application state. Hypit Studio documents video-composition preview and component editing; that does not certify a production-ready application.

Prepare a reference packet

Give the agent a local reference you may use and your own interface assets. Record the dimensions and timing actually observed; do not copy another project’s pixel values.

Prepare a reference packet
FileContentsCheck
reference.mp4The complete screen recordingDimensions, duration, rotation and source frame timing
states.csvState ID, visible content, trigger and next stateEvery transition has a start and end
assets/Your icons, portraits, text and fontsCorrect aspect ratio and no missing placeholders
motion-notes.mdAnchors, bounds, movement and unresolved observationsSeparate measured values from estimates
review.csvReference moment, prototype moment, mismatch and actionEach issue can be reproduced

An original four-state planning example

For an avatar picker, first settle the state transitions below. Fill event times from your own recording. A sparse contact sheet helps locate transitions; inspect adjacent source frames to refine a boundary rather than claiming millisecond accuracy from widely spaced samples.

An original four-state planning example
StateVisible resultTriggerReview
IdleSelected avatar and closed pickerInitial load or completed closeNo layout jump
OpeningOptions enter around the selected avatarOpen actionOrigin, direction and easing
SelectionOne option becomes activeSelect action or scripted demo beatHighlight and selected identity agree
ClosingOptions leave and the new avatar remainsConfirm actionNo stale highlight or sudden snap

An editable agent brief

This is our planning example. Choose either an animation or an interactive prototype and replace the filenames before using it.

/hypit Analyse reference.mp4 for a UI-motion project.
Deliverable: [product-demo animation / interactive web prototype].
Use my assets/ directory and states.csv; list missing inputs.
First report source dimensions, duration and frame timing, then key states and uncertain transition boundaries.
Measure geometry in the reference coordinate system and describe how it scales to the target viewport.
Implement one transition first and provide a synchronized side-by-side recording.
Record observable differences in review.csv; do not report an unsupported similarity percentage.
For an interactive prototype, also check pointer, touch, keyboard, focus and repeated actions.
Deliver source files, a preview, comparison recording and unresolved issues.

Review at the same scale and time

Align the start event, viewport, aspect ratio and playback rate before comparing recordings. Inspect transition boundaries, intermediate positions and settled states, then watch the whole sequence at normal speed. Record timing and position differences separately. A frame-perfect recording still does not prove interaction works.

Test the behaviour the recording cannot show

For an interactive prototype, try opening twice, cancelling mid-motion, rapid selection and resizing. Check keyboard focus and touch targets. For a video deliverable, inspect the exported file for dropped frames, clipping and an abrupt final frame. Keep remaining differences alongside the source project.

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